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说明以该命令行模式启动游戏的前提下的两个问题:
1.WITH_EDITOR中的代码会被编译
2.由于没有在编辑器中(即没有打开虚幻编辑器),所以GIsEditor为false
WITH_EDITOR和WITH_EDITORONLY_DATA的区别
在论坛中找到的答案:
WITH_EDITORONLY_DATA in headers for wrapping reflected members.
WITH_EDITOR in CPP files for code.. Has nothing to do with reflection.
意思就是:
头文件中使用WITH_EDITORONLY_DATA包装反射的成员。
在CPP文件的代码中使用WITH_EDITOR,与反射无关。
callineditor
.hUFUNCTION(CallInEditor, Category = "Sky Creator|General")void SetEditorTimeOfDay(float NewValue);UFUNCTION(CallInEditor, Category = "Sky Creator|General")void SetEditorWeatherPreset(USkyCreatorWeatherPreset* NewValue);UFUNCTION(CallInEditor, Category = "Sky Creator|General")void SetEditorWeatherSettings(FSkyCreatorWeatherSettings NewValue);.cpp#define SKYCREATOR_DECLARE_SEQUENCER_SETFUNCTION_ANDUPDATE(MemberType, MemberName) void ASkyCreator::Set##MemberName(MemberType NewValue)\
{\if (MemberName != NewValue)\{\MemberName = NewValue;\UpdateSettings();\}\
}\SKYCREATOR_DECLARE_SEQUENCER_SETFUNCTION(float, EditorTimeOfDay);
SKYCREATOR_DECLARE_SEQUENCER_SETFUNCTION_ANDUPDATE(USkyCreatorWeatherPreset*, EditorWeatherPreset);SKYCREATOR_DECLARE_SEQUENCER_SETFUNCTION(float, SunriseTime);
SKYCREATOR_DECLARE_SEQUENCER_SETFUNCTION(float, SunsetTime);
SKYCREATOR_DECLARE_SEQUENCER_SETFUNCTION(float, SunDawnOffsetTim
//ue 5.2
namespace EWorldType
{enum Type{/** An untyped world, in most cases this will be the vestigial worlds of streamed in sub-levels */None,/** The game world */Game,/** A world being edited in the editor */Editor,/** A Play In Editor world */PIE,/** A preview world for an editor tool */EditorPreview,/** A preview world for a game */GamePreview,/** A minimal RPC world for a game */GameRPC,/** An editor world that was loaded but not currently being edited in the level editor */Inactive};
}